Had fallen by the wayside after the rise in popularity of arcade fighting games ![]() Journalists agreed that the game revived the shoot 'em up genre, which Was imported by Western critics and received critical acclaim. Despite its region exclusivity, Radiant Silvergun Treasure president Masato Maegawa went in person to arcades Radiant Silvergun was first released in Japanese arcades Gamers that held high scores in shooters to play test the game. Towards the end of development, the team recruited professional The game was developed for the ST-VĪrcade board first and later ported to the architecturally similar Sega Radiant Silvergun was developed by ten people, with Gonzo outsourced for animated cutscenes. Games and the shooter genre, they felt they had a good premise for a Treasure was primarily known for developing action and platform games for home consoles before Radiant Silvergun.ĭespite the company's concerns about the financial viability of arcade ![]() ![]() Scenarios that can be approached differently with the various weapon The stages are tightly designed to present players with The player hosts an arsenal of sixĭifferent types of shots to choose from, and a sword to destroy nearby The story follows a team of fighter pilots in the farįuture who are battling waves of enemies summoned by a mysteriousĬrystal dug up from the Earth. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn Radiant Silvergun is a shoot 'em up developed by Treasure.
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